Wednesday 30 January 2008

Regarding humor

Humor is of course an totally ambiguous, yet it must be clearly defined in order to implement it as a computer system, thus i have opted to focus on 2 very important and common aspects of humor and comedy in cartoons and comics: "Randomness" and "Gratuitous Violence".
  • Randomness
Randomness is very common and useful comedic resource present in lots of comics. A clear example of this is Cheff Brian from Ctrl Alt Del. This kind of humor is quite easily implemented by simplistic algorithms that need only some basic preconstructed nonsense in order to achieve the "funnyness" spected by the user.

This aspect of random humor is also explored in my previous alien-conversation prototype when one of the aliens just apears holding a smal pig. This pig has nothing to do with anything else and was, acording to feedback by players, the most enjoyable part of it, so, this is another way i can be sure randomness is an important factor in "funnyness".
  • Gratuitous Violence
"Gratuitous violence is always a bringer of hapyness"
Mikael Kindborg
This are the epic words of my thesis supervisor on the subject of violence. And any of us can relate to that. Maybe nowadays humor has changed a bit toward the "politically correct" bullshit, but clasic humor on cartoons has always being based on sensless violence. Lots of the best cartoons on tv were a constant parade of guns, explosives and the suffering of small animals.The algorithmical representation of violence will be something interesting to work on since i have no idea of how to do it right now...

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